26 February 2021

Super Mission Force (2nd Edition) Team: The Cabinet

Now that we've seen the super-villains for my upcoming Super Mission Force (2nd Ed.) game, let's look at the heroes.

Introducing the first two members of Gondwana Global Republic's Cabinet of Extranormal Affairs. Also known as:

<<< The Cabinet >>>

Heavy Fist, the Free Radical Squad, Madame President, and Master Astra

Madame President


BIO: Sara Washington, a plucky agent in the early 80s CIA, found herself transformed after falling into a deep Antarctic crevasse. Chasing a Soviet double-agent across the frozen wasteland near a secret polar listening post, Agent Washington nearly perished when the ice gave way, leaving her body broken hundreds of feet below the surface. Miraculously, Washington plummeted into an eons-old super scientific laboratory of the primeval world-spanning civilization of Gondwana. Sensing her presence and dire state, the automated laboratory awakened, using its fantastic equipment to regenerate the agent's body. The facility's seeming altruism masked its true purpose: reigniting the glory of the great Gondwana Global Republic. Carrying out its main programming, the subglacial lab activated a psycho-imprint ray, fusing Agent Washington's psyche with the tremendous personality of Gerus Milotak, Gondwana's greatest President and general. Now, four decades after the incident, Sara Washington uses her age-defying regenerated body and the cunning, almost limitless experiences of her fused mind to lead the Cabinet in thwarting extra-normal threats to Earth.


SUPER MISSION FORCE PROFILE:

-Archetype: Super (Mastermind)

-Basic Stats

    --Move: 6"

    --Body Damage Boxes: 6

    --Psyche Damage Boxes: 6


-Major Powers: Enhance

-Minor Powers: Gadgets, Melee Specialist, Savant

-Background: Espionage, Social Science


MINIATURE: Sara Kingdom from Black Tree Design's Doctor Who range. Beautiful sculpt with crisp details, especially the face.

NOTES: I probably could have made her just as tough and saved some cost by making her a Wildcard Archetype and taking the Enhance minor power instead of major.

Heavy Fist


BIO: An able spaceman employed by a freelance interstellar salvage ship, Halco Jun found himself abandoned in the void when his vessel involuntarily shunted to hyperspace after encountered a gravitational anomaly. Although his heavy salvage suit protected him from the harsh vacuum, the anomaly soon reappeared. Drifting towards the event horizon and his doom, Halco desperately jettisoned his left outer heavy-demolition glove, shifting his mass at just the right moment. Somehow, in typical comic book physics fashion, the sudden momentum shift and strange energies of the anomaly interacted, drawing the space salvager unharmed across the lightyears to Earth. Finding himself the unwilling "guest" of the megalomanic Phantom Sun, Halco used his suit's awesome strength and his wits to fight his way to freedom. Eventually joining the Cabinet, Halco adopted the name Heavy Fist, fighting evil while learning about his new home and hoping to find a way back to the stars.


SUPER MISSION FORCE PROFILE:

-Archetype: Brick

-Basic Stats

    --Move: 5"

    --Body Damage Boxes: 7

    --Psyche Damage Boxes: 5


-Major Powers: Resistance

-Minor Powers: Armor, Leaping, Super-Strength

-Background: Alien, Exploration


MINIATURE: One of my recently painted Rogue Trader-era plastic Space Marines.

NOTES: I used the Trade Off option on SMF page 10 to reduce his Body and Psyche in order to get an additional minor power. Although he has the Alien background, outside of his salvage suit Halco passes as a normal human.

Next up: Master Astra and the Free Radicals Squad!

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