01 April 2012

Solo Skirmish Infantry Rules

I've just uploaded my newest homebrew solo rules to my downloads page.  This latest game is called Our Space Age Army, and is intended as a d6 only skirmish game.  I designed it around my basing technique for 15mm figures, which groups 2-3 figures on one base.  The game certainly would work fine for 20mm to 28mm single-based figures as well.  The only limitation is a maximum of 10 units per side, due to the playing card mechanic for activation.  Of course, the player can simply group figures together as "units" and have as many figures on the table as he can stand.

I first designed the game for a fictitious Cold-War-gone-Hot scenario in 1960 Congo.  I wanted to use the Pentomic organizational structure of the US Army in that era.  Back then an infantry platoon consisted of about 47 troops.  My game was designed around 9 units, which is four 11 man squads broken into two fire-teams each, and a command section.  So although I call this a Platoon-level game, I guess the base unit is the fire team.  Since I wanted to show First-World nations alongside and versus decolonizing Africans, I designed a technology level mechanic into the game.  I realized that with the tech. level aspect, this game can be used for post-apocalyptic settings as well as science fiction ones.  In fact my playtest has not been set in Africa, but on an alien world, using Ground Zero Games' space suited infantry.

The game features infantry only rules.  Vehicles would be pretty easy to extrapolate.  I kept the rules fairly generic as well; for me I get all the "flavor" I need in a game from the miniatures themselves.  Special rules for troops just ends up in a rules-exception arms race.  My goal here was to make a one page set of rules.  Well, I crammed all the mechanics onto one page in 8 point font, but wasn't able to provide examples of play to clarify rules.  So if you have any questions let me know.

The document is 10 pages with the rules summary comprising the first page.  The rest of the pages feature all the charts necessary for play blown up to mondo-big size.  The intent is to either put the charts in cheap picture frames or glue them to foamboard and put them on the wall for reference during play, eliminating the need to flip through a book.

I've been playtesting for the last few nights and am having a ball.  I hate tokens in multi-player games as I find them ugly and cluttering, but they're essential for my solo play-style and allow a lot of chaos to keep me on my toes.  You'll need some tokens of your own, some d6 and a deck of cards as well.

No comments:

Post a Comment