SDS: The Ship Design Sheet summarizes all the aspects that define a ship type. (See Figure 1)
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| Figure 1 Sample Ship Design Sheet (SDS) |
- Name: Blank so the player can write the individual ship name. Published ship designs will have the ship type already filled out.
- XP: Experience Points. The top of the SDS features a scale indicating number of XP earned by the ship’s crew. Above the scale are letters corresponding to four of the five experience levels: Green, Regular, Veteran, Legendary. Ship’s crews with 0 XP are the lowest experience level: Untested.
- Size Class and Signature: A ship’s Size Class determines many factors in the game and is valued from 1 to 5. Signature, used in targeting, is also 1 to 5, but inversely proportional to Size Class. Table 1 below depicts how to determine Size Class and Signature.
- Systems: Three columns of five boxes each represent the three essential elements of every ship design: Engines, Crew, and Sub-Systems. The left side of the System boxes features pictures of each polyhedral die type, each die corresponding to a row of boxes. A ship’s design determines how many boxes the vessel has in each of the three elements. If a ship has less than the maximum five boxes in any design element, the boxes toward the top of the SDS will be marked out first. The total number of unmarked Systems boxes (from all three elements) determines a ship’s Size Class, Signature and Turn Die (Table 1). All ships will have at least one box in each element. A simple outline of the ship lies to the right of the ship Systems boxes.
- Heavy Weapons: Lists any heavy weapons or special systems carried by the ship.
- Ship Design Parameters: Each SDS features all four playing card rank symbols, with the Energy Allocation priorities listed over the appropriate suit. The symbols are also used to record ship limitations following a critical hit.
- Firing Arcs: A hexagon represents the ship’s six facing sides, with any applicable attack modifiers listed on each side.

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