19 July 2018

Solo Spaceship Miniatures Game: Greater Space Battles (New Version)

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The newest version of Greater Space Battles (GSB) is available for free on my downloads page.

I've finally settled on a design for a spaceship miniatures game that I'm happy with.  It's specifically designed for solo play and most notably it is very specific to my tastes.  The game therefore requires a lot of hand-made "props" on the table, which involve a bit of construction time but help the game play much faster.

Of all my solo-play designs that have failed (most of them) and all that have succeeded (few), I've found the discriminator to be speed-of-play.  Although this newest version of GSB isn't exactly lightning speed, it's fast enough to avoid tedium, while remaining random enough for interesting solo play.

Here's the introduction paragraph from the 8 page rule set:


Greater Space Battles was first introduced in 2011 as an attempt at designing a solo spaceship miniatures game.  While initial playtesting showed that solo space battles could indeed be played, each new game revealed more areas requiring refinement.  The game presented here represents the incorporation of all these lessons learned over the last seven years.  Only the initial germ of the original Greater Space Battles remains; the game presented here contains mostly new concepts and is the same in name only.  Hopefully, the solo-player finds the new concepts a vast improvement over the old.

Please let me know if you have any feedback.

7 comments:

  1. Interesting stuff about GSB, I'm going to have to figure out how to set that up on Roll20 or TableTop Simulator so I can play it at lunch time on my laptop computer. Looking forward to any future developments.

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  2. Thanks for looking! Hey, that's an interesting thought. I have some other posts on this blog about creating a virtual game board on Microsoft Excel. I've done it a with a few land based games, perhaps if I can find the time I could do it for GSB as well.

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  3. I'll have to check those out. I've been playing with a variety of hex grid techniques for Excel and seeing which ones also translate well to Libre Office and Open Office. So, we're on a similar wavelength.

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  4. Eager to check it out! How generic are the ships?

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    1. Good question Chris. Ships are generic in the sense that there are no defined weapon or defense types other than missile and beam, i.e. there is simply an attack roll and it's up to the player's imagination to describe it as either a "plasma blast" or a "triple ion beam." There are no described races and no mechanical difference between any weapon effect. However ships can each be quite different depending on how the Systems tokens are arranged.

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  5. FYI, figure 7 was nigh impossible for me to figure out. The difference between the white and almost white (245/245/245) was not detectable with my poor eyes. [I had to use a paint program to sample which hexes were shaded or not.]

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    1. Thanks for the feedback; that should be a pretty quick fix for me to make.

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