21 January 2013

Dead CCG: Quest for the Grail Solitaire Variant

Posted on my downloads page is my solitaire variant for the old CCG Quest for the Grail by Stone Ring Games.

The game came out in the glut of CCGs following the success of Magic the Gathering.  Perhaps that was why the designers felt it necessary to use a resource mechanic, very similar to Magic's mana-generating land.  In Quest for the Grail, the players pay the upkeep of their knights through the play of lands.  The lands really serve no other purpose; they do not power spells or any other cards.

Thematically this land-based resource mechanic seems inappropriate and almost tacked on.  Since the game is about questing, I feel the Domains (lands) are much more interesting as the locations of adventures, not as mere currency-generators.  Therefore the solitaire variant features a travel mechanic, inspired by Chaosium's Mythos CCG, where the player "moves" from one location to the next.  The variant would be very easy to use in a multiplayer game as well, without much modification, if your game group wants to try the travel rules.

Enjoy.

Teaser pic; see Downloads page for file

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