The past few posts allude to a totally rewritten version of my solo spaceship game, Greater Space Battles. By following the link above you can get this newest edition which features new, and in my opinion improved, rules.
- The most significant change is that momentum is conserved. All ships with speed greater than 0 move every turn, ensuring a faster playing game. Ships move like the vessels in the old Atari game Space War, having to turn their tails "forward" in order to brake. This makes for interesting maneuvering and helps eliminate the "wet-navy in space" feel.
- Energy allocation is revised so that smaller ships aren't trashing the big ships as they did in my first few playtests of the old rules. More importantly, crew experience plays into energy allocation, giving seasoned crews an edge for running a more efficient ship.
- Various stream-lining, such as the elimination of the targeting phase.
- Original art